Marketplace
Trading
Trading turns Clash Rush assets into an open player-owned economy.
Instead of staying locked in one player's inventory, eligible NFTs can be listed on the Marketplace, discovered by other players and exchanged between them. Buy what you want, sell what you no longer need.

Player-to-Player Trading
The Clash Rush Marketplace connects buyers and sellers directly. Players list eligible assets, set their asking price, and make them available to the whole Clash Rush community.
When another player purchases the asset, ownership transfers to the buyer and the seller receives the proceeds, minus applicable Marketplace fees.
- 01Own an Asset
- 02List on Marketplace
- 03Buyer Purchases
- 04Ownership Transfers
- 05Seller Receives Payment
The Marketplace provides the infrastructure. Players create the market.
A Market for Digital Assets
Different types of Clash Rush assets can become tradable through the Marketplace.
This may include:
- Avatars
- Skins
- Collectibles
- Crafting assets
- Limited-edition items
- Partner collections
- Future digital assets
Not every asset needs to be tradable. Individual collections may follow their own ownership and transfer rules.
From Rewards to Ownership
An asset earned through Mystery Boxes doesn't have to end its journey in the inventory of the player who earned it. A Mystery Box reward could become a collectible, the collectible part of a crafting recipe, and the crafted skin could later be listed on the Marketplace and bought by another player.
- 01Earn
- 02Own
- 03Use / Collect / Craft
- 04Trade
- 05New Owner
This gives digital rewards a life beyond the moment they are earned.
An Economy Built by Players
As more assets, collections, games, and players enter Clash Rush, the Marketplace can grow alongside them.
Rare assets can find new owners.
Collectors can build their collections.
Creators and communities can introduce new assets.
Players can turn what they earn into something another player values.
Ownership creates the asset. Trading creates the economy around it.