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Proof of Play

CR Mining System

2 min readPage 2 of 4 in Proof of Play

Proof of Play rewards are powered by the CR Mining System.

Clash Rush doesn't mint CR whenever a player completes an activity. A fixed emission schedule decides how much CR is minted over time, and players compete through Proof of Play to mine a share of it.

150CR per minute in Era 1
2 yearsper era
6halving eras
98.44%of the reserve emitted by year 12
The Proof of Play reward pool in Era 1: 150 CR per minute, 128,400 of 216,000 CR mined today, the next halving in 1 year 7 months, and recent finds: Hexx found 240 CR in a Legendary box, Quinn 85 CR in an Epic box, Boo a Violet cell in a Rare box
The reward pool: a fixed emission that players compete to mine. Example values.

How Mining Works

During the first emission era, covering the first two years, a fixed amount of CR is released into the Proof of Play reward pool every minute:

150 CR / minute

That rate doesn't change with the number of players, matches played or XP earned. Whether 100 players take part or 1,000,000, the emission stays the same, so as Clash Rush grows, mining becomes more competitive rather than more inflationary.

Players don't mine CR directly. They play, earn XP, level up and unlock Mystery Boxes, which give them a chance to mine a share of the available CR.

  1. 01150 CR / Minute
  2. 02Proof of Play Reward Pool
  3. 03Play & Earn XP
  4. 04Level Up
  5. 05Unlock Mystery Boxes
  6. 06Chance to Mine CR

More players don't create more CR. They compete for the same emissions.


How Rewards Are Distributed

Mystery Boxes are how the Mining System distributes CR to players.

A Mystery Box doesn't guarantee CR. Each box holds a randomized selection of assets and rewards, and the chance of finding CR depends on the box's tier: higher tiers have a greater probability of containing CR. Players can improve their chances of higher-tier boxes through Mining Badges.

  1. 01Fixed CR Emissions
  2. 02Mystery Boxes
  3. 03Box Tier
  4. 04Randomized Rewards
  5. 05Chance to Mine CR

Mystery Boxes and Mining Badges are explained in detail on the following pages.


Halving

CR becomes progressively harder to mine. Every two years, the Proof of Play emission rate is cut in half.

The Mining System itself doesn't change: players keep earning XP, unlocking Mystery Boxes and competing for CR. There is simply less new CR available to mine.

CR per minuteShare of the Proof of Play reserve emitted
150Era 1yr 0–275Era 2yr 2–437.5Era 3yr 4–618.75Era 4yr 6–89.375Era 5yr 8–104.6875Era 6yr 10–1250%75%87.5%93.75%96.88%98.44%
EraYearsCR / MinuteTotal Era EmissionCumulative Reserve Emitted
10–2150157,500,00050.00%
22–47578,750,00075.00%
34–637.539,375,00087.50%
46–818.7519,687,50093.75%
58–109.3759,843,75096.88%
610–124.68754,921,87598.44%

Each halving reduces the new CR available through Proof of Play, making the remaining emissions increasingly scarce.


The Mining Loop

XP drives progression. Mystery Boxes provide mining opportunities. Mining Badges improve those opportunities. The emission schedule decides how much CR is available.

More participation never creates more CR. It creates more competition for the CR being emitted.